2nd Edition AD&D Treasure Generator

Here’s a little random treasure generator program I made for use with the second edition Advanced Dungeons & Dragons rules.  Someone requested I make it available again, so here it is.

I wrote this in 1999 in Visual Basic 5.  It covers all the treasure types in the game (except intelligent weapons) plus it allows for the modification of treasure types and adds support for custom treasure types.  I guess with a little editing of the treasure types you could make this program useful for pretty much any edition of D&D.

The program still works just fine in Windows 7 64-bit.  I’ve included the entire Visual Basic 5 source code in src.zip.  Do with this what you will. It’s possible I may have missed a system file or two, but you should be able to find them online, if this is the case, as the program will tell you which files are missing.

And, no, I will not make changes to this program for you.  The source code is provided, so either learn how to change it yourself or ask someone else to do it for you.

Download Link: tresgen 1.03.zip (3 MB)



Modern War in Miniature

Thanks to a couple of friends of mine, I managed to temporarily get my hands on a very rare copy of the first roleplaying game ever published: Modern War in Miniature, by Michael F. Korns.  I did my best to take digital photographs of the pages of the book and create a pdf out of them.  The binding was very fragile so I could not get the pages properly flat when I took the photos, but everything is still perfectly legible.  Strangely, page 12 of the book was completely blank.  I don’t know if this was a peculiarity of the copy I had, if it was a printing error in the entire run, or if the page is intended to be blank.

This historic and little-known roleplaying game is now on its way to living forever on the internet!


Modern War in Miniature

Torrent Download

HTTP Download (corrected 10/22/14)



Doraleous & Associates

A friend of mine recommended I check out a medieval fantasy-themed web cartoon called Doraleous & Associates presented by The Escapist.

The show follows the adventures of a group of heroes-for-hire, lead by the long-suffering Doraleous.  Doraleous’ associates include: Mirdon, the group’s wizard; the insufferable elven archer Neebs; the naive, Meatwad-esque Drak; Sir Walken, the competent knight who sounds suspiciously like Christopher Walken; and the hulking, Clint Eastwood-sounding Broof.

It’s hilarious, and the voice-acting is great!  I strongly recommend you check it out, if that’s your thing.

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Dungeons & Dragons 4th Edition

I got the set of core rulebooks for the 4th Edition of Dungeons & Dragons in the mail last Friday! I haven’t started reading them yet, since I want to finish reading the two Wizards Presents books — Worlds and Monsters and Races and Classes — which were released before the core rulebooks came out. The two Wizards Presents books cover the basics of the changes to the fourth edition of the game, along with the reasoning that went into many of the changes. It’s interesting to read how the game has evolved, and why certain decisions were made in this, the latest edition. So far, I have to give a thumbs up to just about everything I’ve read about the new edition.

I’ve also started collecting some D&D miniatures for eventual use. They’ll be much more fun to use than numbered chits.

The miniature packs contain eight random minis, and you don’t know what you’ll get until you open it. I got really lucky the other day when I picked up a couple of packs and got two monsters I was hoping for: a Gelatinous Cube and an Eye of Flame.

Here’s a couple of the bigger monsters I’ve managed to nab so far:

Eye of FlameFen HydraFrost GiantGelatinous Cube

I have to say the Gelatinous Cube is my favorite so far.

Dungeons & Dragons Fourth Edition Announced

The Wizards of the Coast have announced a new, fourth edition of the quīnta essentia roleplaying game Dungeons & Dragons. Some of my friends and I play D&D on a weekly basis (more or less), using the 3.5 edition rules.

I find the foundation of the current rules — the concept of the “difficulty check” — to be good for relative speed and ease of use, but there is a lot of room for improvement.  Personally, I’m more of an old school RPer: give me a dungeon full of monsters, traps, puzzles, and treasure and I’m happy.  I’d like to see more tables for randomly generating information and better modifier lists for skill checks.

Anyway, the official site is down, so I’ll have to scrounge around a bit to see if I can find some more information on this new edition to see if any details have been given.

Telegaming Results

The virtual presence of one of the players in our D&D session last night worked reasonably well. There were some performance issues at first, but these were mostly cleared up after trying separate video and audio connections with Windows Live Messenger instead of a combined video/audio connection. Before we tried the separate connection thing, however, the audio stuttered a lot and often took on a somewhat flanged sound. This had the humorous effect of turning our remote player into a Max Headroom of sorts.

Sadly, our party of five brave adventurers did not fare as well as I had hoped they would last night. The party — consisting of a rogue, a cleric, a monk, a wizard, and a barbarian — had been exploring a cave which turned out to be an ancient crypt. The players had been tasked with finding a widow’s young lad who had gone off to explore the cave a few days prior, but who had never returned. In the previous session, the players had discovered the corpse of the young man. He had apparently died of dehydration within the crypt after being captured by a small band of frog-like humanoids who had taken up residence in the old crypt.

The players continued exploring the crypt last night, continuing where they had left off. They soon came upon a large room which consisted of a rickety wooden bridge spanning the entire length. About eight feet below the bridge was a large pool of what appeared to be tar filling the room. Foolishly, the rogue decided to take the lead and carefully began crossing the bridge without checking for traps or having a safety rope tied around his waist should he fall…and fall he did when he triggered an old trap.

About halfway across the bridge, the wooden planks beneath the rogue’s feet swung away, dropping the hapless player into the tar. However, it soon became apparent that the black substance was not tar, but rather a large, gelatinous, ooze-like creature. The substance immediately began crushing the life out of the rogue as he stumbles to his feet, waste deep in black pudding.

The barbarian and the wizard hurried to the rogue’s aid, with the barbarian lowering the wizard down from the bridge in order to pull the rogue out.  Unfortunately, the wizard’s strength gave out and he, too, fell into the pool of black death.

With the rogue’s clothes and equipment rapidly dissolving from his body and the wizard now doomed to the same fate, the cleric bravely cast upon himself a spell that momentarily protected him from the creature’s attacks and leapt into the pool.  After hoisting the wizard — whose equipment and clothes had now been dissolved completely and who was near death himself — to safety, the cleric’s protective spell ended.  Sadly, the attacks of the black pudding creature prevented the cleric from casting another such spell in order to save himself and the rogue, and he eventually succumbed to the creature’s crushing grasp.

Both the rogue and the cleric ultimately perished.


Tonight is going to be our first experiment in telegaming. We’re having a D&D session with one person joining us from another city via video conferencing on my laptop. We tested it all out last night and it seems to work well enough.  I had Windows Live Messenger running on my laptop, piped the video output to my 32″ TV, and had the sound going out to my stereo system.  It’s going to be interesting to see how well this “virtual presence” works out.