Got some dragons flying in my Atari 2600 game:
(It looks a lot smoother in the emulator; I recorded this at 1/2 the normal frame rate in order to make the animation file smaller).
Currently, all the dragons are sharing much of the same information, like X-coordinate, animation frame, direction, etc. Next, I’m going to have to modify the program so that each horizontal “layer” of the sky can have its own, independent dragon.
Once all the dragon independence is programmed, then I’ll look at tightening up the code a bit — there are still some minor graphical glitches with the dragons I want to address.