Starflight Screenshot

I just thought I’d make a quick post about the greatest game ever: Starflight. Starflight, and its sequel, Starflight II: Trade Routes of the Cloud Nebula, featured you and your gallant crew exploring distant planets, capturing and cataloging alien life, mining precious minerals, communicating with other spacefaring races, exploring ancient mysteries, and getting into heated space battles. Months of interstellar adventure on two 360 KB floppy discs. A galaxy in less than a single megabyte. It was awesome.

Released in 1986, Starflight was the brainchild of five young programmers: Greg Johnson, Alec Kercso, Bob Gonsalves, T.C. Lee, Rod McConnell. Greg Johnson and Bob Gonsalves went on to create a sequel, released in 1989, which added a fun barter system, allowing the player to trade goods with alien races.

The Starflight Resources Pages have everything you ever wanted to know about Starflight I and II. Everything. I mean it. E. V. E. R. Y. T. H. I. N. G. They have information about the game that the original programmers didn’t even know about.

“Contrary to what the other races in the galaxy say about us Spemin, we are not gods. Of course, it is easy to see why you think we are.”

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