So, I encountered this CAPTCHA the other day on filefactory.com:
Tell me: how am I supposed to type that in?!?
So, I encountered this CAPTCHA the other day on filefactory.com:
Tell me: how am I supposed to type that in?!?
A new expedition set out and found an excellent, well defensible location near a deep river gorge. Things were pretty quiet as the initial tunnels were being dug. Outside the soon-to-be-fortress the dwarves set up a kitchen and still, cooking food and brewing beer. Stockpiles of consumables and materiel were set up, ready to be moved into new storage rooms underground.
Then, without warning, a swarm of rhesus monkeys attacked the camp!
The monkeys harassed the dwarves, going so far as to bite one of the miners. Several monkeys made off with freshly cooked food. It was utter chaos in the camp!
Only a quick-thinking animal trainer saved the day. Rushing to build a kennel, he trained several wardogs which then slaughtered the simian pests. The result: plenty of fresh monkey-meat to replace the stolen food, plus extra leather (for armor) and fat (to render into tallow for soap). Unfortunately, the bitten miner succumbed to an infection and died.
UPDATE: Those monkeys returned again. This time they stole a masterwork silver dagger created by a stonecrafter dwarf. The dwarf was so upset by the theft that he threw a tantrum and killed a nearby donkey. This seemed to calm him down for a few minutes, but then he suddenly flew into a berzerk rage! After killing numerous puppies and kittens and felling three of his fellow dwarves, he was finally taken down.
Stupid monkeys.
My dwarves experienced their greatest disaster today. I was making a sun room for the dwarves to occasionally gather in to prevent them from getting cave adaptation. I had already cleared out a room from below and had set the miners to get rid of the topmost layer of earth in order to let sunshine into the room. So, off went the miners to create this new room for their fortress.
Of course, dwarves aren’t always the brightest bunch. In this case, the miners dug out the edges of the roof first, leading to partial collapses of the ceiling not once, but twice! The end result? Six dead dwarves, seven seriously wounded dwarves, and two dead mules. Stupid dwarves.
Then again, my neglecting to undesignate that room as a meeting room prior to setting the miners off to work may have had something to do with this particular disaster…
Well, I’ve spent tens of hours playing Dwarf Fortress already. Here is one of the many adventures my dwarves have had:
I started out on a great map divided by a river with a waterfall. I placed the entrance to my fortress on the side of a cliff in a narrow valley, right beside a waterfall. I started out by digging ramps down a few z-levels, then made a wooden bridge from one side to the other in order to create an excellently defensible entrance. Several months of gametime later, after I had better established the fortress, I decided to replace the bridge with stone and make it raise rather than retract so that it would seal off the entrance instead of leaving it open to flying attackers.
After removing the old wooden bridge and planning the new one, my architect decided he needed to get to the far side of the proposed bridge in order to properly design it. So, I created a temporary walkway beside where the replacement bridge was supposed to be, the architect did his job, and the builders put it all together.
With the new bridge complete, I wanted to get rid of the temporary walkway (constructed of floor tiles), so i designated the whole thing for removal. Immediately a group of dwarves swarmed beside the walkway and started taking the floor tiles up.
Unfortunately, the two dwarves at the ends of the walkway were more highly skilled masons than the ones in the middle, and they removed their respective floor tiles quicker than the dwarves in the middle. This resulted in the collapse of the as yet not deconstructed middle of the temporary walkway, which in turn caused two dwarves to fall to their deaths into the churning waters of the river below the waterfall.
I have created a painting to commemorate the two brave dwarves who died during the reconstruction of the entrance bridge to my fortress:
I’ve recently become addicted to playing Dwarf Fortress. Dwarf Fortress is basically a simulator set in a medieval-fantasy setting where the player guides a dwarven expedition into the wilderness with the goal of building a new home. Like most other such simulators, there’s no actual “win” condition; the game is simply a computer generated “world” with its own internal rules on how things work.
You don’t actually control the dwarves directly. Instead, you assign various job roles to each dwarf, and they engage in those jobs if there are any available. For example, you might decide to build a wall on a certain part of the map, so you create a construction job — defining the size and location of the proposed wall, as well as the materials that should be used to build it — and then wait for a dwarf with the associated skill (masonry, in this case) to start work on it.
The game eschews fancy graphics for the sake of improving game complexity. Although you can easily install graphics packs which make the game prettier, the default game displays everything with extended ASCII characters (similar to Roguelikes). This can be a bit off-putting for players who have grown up before the days of photo-realistic graphics and such.
The complexity of this game is just incredible. There are just so many things for you to tell your dwarves to do. There are literally hundreds of different materials in the game with which to construct hundreds of buildings and items in countless combinations. It’s quite daunting to the new player, and I imagine many people never get past the initial steep learning curve (I had actually tried the game once before a year or so ago and couldn’t get into it). You definitely need to do a lot of reading before you can succeed at this game.
Here are some useful resources for learning how to play Dwarf Fortress:
These sites have been invaluable in helping me get started with the game.
Also, I would recommend a graphics package for the game, just to make it a little easier on the eyes. The “Mayday” graphics pack is one I like. The link on that site contains the full game with the graphics pack already applied. (For the more computer literate among you, I prefer the maydayMIN-sans-highlight graphics version of the Mayday graphics pack since it doesn’t put a colored background around items and leaves the alphabetic characters unmodified.)
If this game sounds like your kind of thing and you decide to give this game a try, here are some pieces of advice:
Here’s an image from one of the floors in my current fortress. This is the “living quarters” floor. I’ve built a bunch of small bedrooms for the peasants, plus a few larger groups of rooms (office, private dining area, bedroom) for the nobles at the bottom of the map. The construction is not entirely complete — there are boulders strewn about and some of the rooms are not yet furnished. The walls and floors, which initially start out rough when you first dig them out, have been smoothed. You can see the natural veins of yellow limonite and red kaolite among the white chalk walls. Some of the floors were made out of darker grey diorite tiles:
You can make some really nice looking areas in the game, if you’re patient.
I will leave you with one last word of warning, though: once you get into it, this game is very addictive!
I finally got a copy of Joseph Payne Brennan’s short story Slime, one of the earliest “blob creature” stories which influenced many other books and films, such as Paramount Pictures’ The Blob, Stephen King’s The Raft, and Dean Koontz’ Phantoms. I managed to find it in a monster story anthology, titled Alfred Hitchcock’s Monster Museum, published by Random House in 1982, on AbeBooks.com.
It’s supposed to be a classic story. I hope it does not disappoint.